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        • Outcome 3A
        • Outcome 3B
        • Outcome 3D
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        • Outcome 4A
        • Outcome 4B
        • Outcome 4C
      • Goal 5 >
        • Outcome 5A
        • Outcome 5C
        • Outcome 5D

​GOAL 4: THEORY & PRACTICE

​Synthesize theory and practice within a dynamic and evolving information environment
Outcome 4B: Describe how library and information science theories and practices inform and improve emerging technologies

​In LIS 804.01 Media Literacy in Youth Services, I analyzed a popular children’s online gaming platform called Roblox.  The purpose of this assignment was to analyze how media is used to inform, persuade, and educate consumers.  

Delving into the world of Roblox made me realize that we need to be more selective about which programs to add to the library’s computers and iPads.  Popular programs do not necessarily have educational value.  Librarians should use their knowledge of media literacy to vet emerging technologies and work to engage and educate their patrons in the process.
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  • Sew Bookish Blog
  • Nicole's Song Book
  • E-Portfolio
    • Resume
    • Reflection
    • Artifacts >
      • Goal 1 >
        • Outcome 1A
        • Outcome 1C
        • Outcome 1D
      • Goal 2 >
        • Outcome 2B
        • Outcome 2C
        • Outcome 2D
      • Goal 3 >
        • Outcome 3A
        • Outcome 3B
        • Outcome 3D
      • Goal 4 >
        • Outcome 4A
        • Outcome 4B
        • Outcome 4C
      • Goal 5 >
        • Outcome 5A
        • Outcome 5C
        • Outcome 5D